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Apex Legends season 10: Emergence patch notes: Seer, weapons, map


It’s as soon as once more time for a brand new Apex Legends season. Whereas Respawn Leisure has already teased the season’s new options over the previous few weeks, we didn’t get the precise patch notes till Monday, and so they present loads of steadiness modifications to modify issues up.

A number of Legends acquired modifications on this patch, together with Caustic, Horizon, and Fuse, together with some quality-of-life tweaks given to Revenant. Caustic’s changes largely take care of making his gasoline canisters a bit of stronger, dealing extra harm and giving them a barely shorter cooldown.

The opposite Legend with huge modifications in season 10 is Fuse, whose Knuckle Cluster Tactical explosion now lasts twice as lengthy. Fuse’s Final potential additionally now reveals enemies trapped inside its ring of fireside.

As with each new Apex season, Emergence additionally comes with all types of recent weapon modifications, together with a brand new rotation of Provide Drop weapons. This season the Prowler is out of the rotation for Provide Drops, and it’s being changed by the M600 Spitfire and the Alternator SMG — which each acquired buffs to account for his or her newfound rarity. Among the many different steadiness modifications, Respawn additionally lowered the headshot multiplier on LMGs to 1.75 harm as a substitute of two, and elevated the limbshot multiplier.

After all, together with all these steadiness modifications, season 10: Emergence additionally brings its personal additions to the sport as effectively. The brand new season consists of Seer, the brand new intel-gathering Legend; the brand new Rampage weapon; and an entire bunch of modifications to the World’s Edge map.

Apex Legends season 10: Emergence begins Aug. 3. For a take a look at all of the modifications coming as a part of the brand new season’s patch, try the official patch notes.


Apex Legends season 10: Emergence patch notes

New Content material

New Legend — Seer

With microdrones and an artist’s eye, Seer spots alternatives that different Legends may miss and seizes them in probably the most stunning means he can. Take a look at his package in motion under.

Visualize and listen to the heartbeats of close by enemies when aiming down sights to get a clue to their location. Seer is ready to “ADS” even whereas not holding a weapon.

  • Tactical – Focus of Consideration

Summon microdrones to emit a centered, delayed blast that goes by way of partitions, revealing enemies (and their well being bars!), plus interrupting their actions.

Create a sphere of microdrones that reveal the footsteps of enemies shifting rapidly or firing their weapons inside.

Scanning survey beacons reveals the subsequent circle’s location.

Map Replace

After months of aggressive mining by the Harvester on World’s Edge, the land is overmined, overburdened, and pushed to its restrict. The earth has fractured and erupted as nature is reclaiming what’s hers. Hammond is scrambling to include the harm they’ve brought on utilizing weather-controlling machines: the Climatizer quickly cools the encircling space to subzero temperatures, and a Lava Siphon stabilizes the caldera. Battle for management of the always-moving gondolas in Climatizer and Lava Siphon, traverse the effervescent sizzling lava with warning, and present everybody what Legends are manufactured from!

Learn extra on the map modifications on this weblog submit.

New weapon — Rampage

Rampart’s newest creation, the Rampage LMG, blasts onto the scene and has completely no chill. This high-powered heavy ammo LMG takes its time however packs one hell of a punch. The Rampage excels at mid-range fight however struggles up shut with a slower hearth charge. Not one for simply accepting weak spot, Rampart managed to switch the Rampage’s inner combustion mechanism with, what else? Thermite! Loading a thermite grenade into the Rampage’s particular chamber overclocks the fireplace charge and lets Legends go on a, effectively… rampage!

Ranked Arenas

With the launch of the Emergence replace, we’re introducing Ranked Arenas! You start your journey by way of Ranked Arenas in 10 placement matches the place your efficiency will decide your preliminary Match Marking Rank (MMR) and your beginning rank. MMR variance is wider initially, so your first 10 matches could be stomp-or-get-stomped till your MMR defines your placement.

Arenas is a head-to-head battle between two groups of three, so awarding Ranked Arenas Factors is extra cut-and-dry than within the 20 crew Battle Royale. This implies there isn’t a entry value and no AP for kills. Every part comes right down to getting the win.

That’s simply the excessive stage of how ranked arenas work. To study extra particulars on how Ranked Arenas will work try our weblog right here.

High quality of Life Updates

  • Added a brand new badge: Win Streak. Are you able to get 2, 3, 4, or 5 wins in a row?
  • Added a “Maintain On” response to enemy pings.
  • Added distinct sound results to the Gold Backpack’s revive. VFX had been added within the Chaos Idea replace. This offers further suggestions when gamers are near however not in line-of-sight of revives.
  • Up to date the Heirloom retailer to present gamers a greater view of all of the gadgets associated to that merchandise.
  • Up to date Open Pack Button to point out what number of packs of every sort can be found to open. Highlighting the button reveals an entire breakdown.

Legend Meta

Fuse

  • Enemies caught contained in the ring of fireside from Fuse’s Motherlode final at the moment are revealed to Fuse’s crew.
  • Knuckle Cluster Tactical explosion period elevated by 100%.
  • Grenadier Passive might be toggled on and off to throw ordnance usually.

Dev Word: Fuse continues to wrestle. We recognized two alternatives to assist him that weren’t simply “give him extra harm.” We consider Apex is a gun sport initially and subsequently need to ensure that we don’t put an excessive amount of harm into character talents.

The primary alternative we recognized was his tactical. Whereas meant as a persistent space denial device, it at the moment doesn’t final lengthy sufficient to noticeably inconvenience an enemy. We doubled the period so now you can place one at a door and be moderately certain nobody’s coming by way of that door for a short time. Whereas we doubled the period, the harm per second stays the identical. Please don’t stand within the hearth.

Secondly, his final usually didn’t give his crew a bonus; certain, it’s possible you’ll catch enemies inside it, however the flames made it inconceivable so that you can step inside, and also you couldn’t see the enemies you trapped both as a result of the flames had been in the best way. We explored a couple of methods to take care of this however ended up going for probably the most straight-forward reply: you get enemy outlines so long as they keep contained in the ring of fireside.

Horizon

  • Decreased the gradual after the preliminary Black Gap pull.
  • Bumped Horizon gravity lift-up pace to a cheerful medium between 9.1 and Legacy replace launch values.

Dev notice: There’s little doubt the nerfs Horizon obtained with Legacy had been vital, however given the good thing about time and hindsight we determined we in all probability hit the pace of her tactical too laborious. As a substitute of fully reverting that a part of the nerf, we discovered a cheerful medium between how briskly her gravity elevate operated at launch and the way gradual it was after the nerf. This one’s laborious to speak with numbers, so simply give her a try to inform us what you suppose.

Revenant

  • There’s now a visible and audio cue when Loss of life Totem safety is about to finish which might be seen/heard by different gamers.
  • Added a quick gradual after being recalled to Loss of life Totem.

Caustic

  • Fuel harm begins at 5, will increase by 1 each different tick indefinitely.
  • Cooldown on Tactical has been lowered 25s -> 20s.
  • Final cooldown has been lowered 3.5m -> 3m. Period lowered from 20s -> 15s.

Dev notice:

Caustic is a harmful character to buff. Push him a bit of too far, and he rapidly takes over the meta. Consistently preventing by way of gasoline isn’t any enjoyable, so we undoubtedly need to keep away from him turning into dominant as soon as extra. That mentioned, we’re now satisfied the nerf that dropped his gasoline harm to a flat 5 harm went too far. When you possibly can sit in gasoline and take a syringe or two and be advantageous, gasoline isn’t a scary sufficient deterrent. So we switched again to a scaling mannequin. This time we determined to let the harm scale a bit of extra slowly. As a substitute of going up by one each tick, we’re growing it by one each different tick. Injury is uncapped on the high right here, however actually that’s very theoretical. Enemies will typically be useless across the time the gasoline reaches 11 harm per tick (except you’ve been therapeutic). The specified impact right here is to make enemies really feel an incredible urgency to go away the gasoline as quickly as attainable.

On the similar time, we needed to be conscious particularly of Caustic’s influence in late sport circles on the highest stage. Even with Ring 6 now slowly closing over 100 seconds, we had been fearful concerning the impact {that a} single Caustic ult might have within the late sport. We lowered its period by 5 seconds. The ult represents Caustic’s highest second of energy; his enemies haven’t any means of countering it. 15 seconds continues to be a significant period of time (and with the harm modifications, 15s is lengthy sufficient to kill somebody) however it ought to hopefully make preventing a Caustic ultimately sport barely much less irritating.

Weapon Meta

Provide Drop Rotation

This season the Prowler returns to ground loot and taking its place is the M600 Spitfire. Along with the Spitfire this season one other weapon will likely be becoming a member of the availability drop: the Alternator SMG. See how every weapon modifications down under.

Hop Ups

  • Boosted Loader – Reloading close to empty (however not at 0) will increase reload pace and overloads the subsequent journal with additional rounds. This hop up will likely be equipable to the Hemlok Burst AR and the Wingman.
  • To make room, the Anvil Receiver and Quickdraw Holster are being vaulted for now.

Absolutely Kitted Rotation

  • Added: Peacekeeper, Rampage, RE-45, Flatline, and Cost Rifle
  • Eliminated: Wingman, Bocek, R99, Hemlock, and Sentinel

Journal Attachments

  • Reload pace enhance related to magazines has been moved to the equal inventory rarity tier.

Dev Word

Magazines are probably the most potent supply of lootable energy for many weapons and that largely comes within the type of ammo capability. Along with capability, they had been additionally providing elevated reload pace. We’ve moved the reload pace buff to shares to assist enhance the worth of shares and unfold out our significant modifiers throughout our attachments.

Inventory Attachments

  • All shares now supply elevated reload pace (as a substitute of magazines)
  • Marksman Weapons (30-30 Repeater, G7 Scout, Triple-Take) now take Sniper Shares as a substitute of Tactical Shares
  • Sniper Shares on Marksman weapons will supply elevated stability and sway discount with barely lowered dealing with bonuses (from tactical shares)

Dev Word

Sniper shares are an usually lonely attachment left sitting on the ground ready for a crackshot legend to return alongside and provides them some love. As a substitute of lowering the spawn charges to try to clear up the loot pool we’re placing them on Marksman Rifles to make them extra fascinating.

L-Star

  • Now takes Power Magazines—Mags on the L-STAR work in a different way than different weapons due to its distinctive interplay with ammo. As a substitute they may enable the L-STAR to fireplace extra pictures earlier than it overheats and permit it to cool-off its warmth construct up barely quicker.
  • Now take Barrels for recoil discount
  • Projectile VFX scale lowered by roughly half
  • First-Individual on-hit influence impact depth lowered
  • Hipfire unfold elevated

Dev Word

The L-STAR has undergone a couple of modifications in Emergence. We’ve tried to enhance the looting expertise and prolong the L-STAR’s energy into the later phases of the sport. Along with these attachment additions the L-STAR can be seeing some VFX modifications for fight readability.

Gentle Machine Weapons

  • Decreased the headshot multiplier for all LMGs from 2.0 to 1.75
  • Elevated the limbshot multiplier for all LMGs from 0.75 to 0.85

Dev Word

LMG spray-and-pray was feeling a bit of too oppressive when random headshots chunked with a 2.0 harm modifier. We’re shaving off a few of that headshot firepower however including a bit of again in by mentioning their limb harm. Unloading huge LMG mags to suppress your enemies ought to nonetheless be a legitimate tactic, we’re simply reigning within the peaks and valleys to make it really feel a bit extra constant.

Pistols

  • Decreased dealing with time for all pistols by ~10%
  • Increase, Holster, Zoom In/Out time

Dev Word

With the elimination of the Quickdraw Holster and reload pace shifting from mags to shares Pistols took a little bit of successful. We’re growing their base dealing with however will regulate their efficiency as we get into Emergence.

Prowler Burst PDW

  • Time Between Burst elevated from 0.2 to .24

Dev Word

The Prowler returns to the ground with out its trusty side-kick the Choose Hearth hop up. However don’t sleep on it, it’s nonetheless a beast.

M600 Spitfire

  • Injury elevated from 18 to 19
  • Hip Hearth Unfold again to season 8 pre-nerf values
  • Purple Magazine Measurement elevated from 50 to 55

Dev Word

We’ve all woken up with a chilly sweat in the course of the evening from a nightmare the place Rampart with two gold magazine spittys chases you on the World’s Edge prepare tracks laughing maniacally as she shoots for eternity, proper? … proper? Effectively for these of us which have, we’ll be capable of sleep soundly for some time. The Spitfire takes its rightful place as a Provide Drop weapon this season. We’ve hit it a couple of occasions in current patches and we nonetheless need it to be a fascinating Provide Drop weapon so we’re strolling again these nerfs whereas making it a lot more durable to entry.

Alternator

  • Reintroducing the Disruptor Rounds which come geared up on a Provide Drop Alternator
  • Disruptor Rounds – Improve defend harm by 40%
  • Disruptor Rounds can ONLY be discovered on Alternators from the Provide Drop

Dev Word

The Alternator joins the Spitfire within the Provide Drop with its previous buddy the Disruptor Rounds. The defend harm has come down since we final noticed Disruptors in Season 2, however it’s nonetheless a defend shredding monster. Pack an additional bat.

30-30 Repeater

  • Reload pace from shares is elevated.

Dev Word

The 30-30 can slap, however when it’s not slapping it’s in all probability reloading. We’re buffing the 30-30’s bonus to reload pace from shares to assist alleviate one of many sharper ache factors when operating this heavy rifle.

EVA-8

  • Considerably lowered bolt fire-rate scaling for every rarity tier
  • Base fire-rate stays unchanged

Dev Word

The EVA-8’s pace makes it a forgiving and formidable shotgun to run. It’s pulled forward of the pack and has been seen because the clear alternative for a lot of leaving the Peacekeeper, Mastiff, and Mozambique within the mud. This transformation ought to assist even the enjoying subject between the shotguns.

Arenas Weapon Updates

Prowler

  • Base: 450
  • Lvl 1: 200
  • Lvl 2: 300
  • Lvl 3: 400

Rampage

  • Base: 500
  • Lvl 1: 200
  • Lvl 2: 300
  • Lvl 3: 350

Area Worth Changes

L-STAR

  • Lvl 1: 100 -> 150
  • Lvl 2: 200 -> 250
  • Lvl 3: 300 -> 350

30-30 Repeater

Bocek Bow

Cost Rifle

  • Base: 700 -> 600
  • Lvl 1: 250 -> 200
  • Lvl 2: 300 -> 200
  • Lvl 3: 400 -> 450

EVA-8

Mastiff

Peacekeeper

Fuse

  • Knuckle Cluster: 75 -> 100

Area Skill Changes

  • Horizon’s Gravity Carry beginning costs lowered from 2 to 1
  • Mirage’s Psyche Out beginning costs lowered from 3 to 2
  • Bloodhound’s free scans whereas in Beast of the Hunt lowered from 3 to 2

Bugfixes

Bloodhound

  • Fastened a difficulty the place Bloodhound’s tactical failed to spotlight the enemy for the Bloodhound participant whereas they used an emote.
  • Enemy Legends now stay seen when performing Bloodhound’s “Monitoring” Standing Emote at the next elevation.
  • Trident and Dropship audio ought to not be considerably dampened when Bloodhound is utilizing their Final.

Gibraltar

  • Corrected an audio problem with Gibraltars Dome Defend failing to make sound.
  • The “Mild Big” pores and skin will not hinder the participant’s view when aiming down sight with the 1x Holo Sight connected.
  • Fastened some situations the place the Dome Defend would disappear on placement and never get refunded to the participant.

Lifeline

  • Fastened circumstances the place Lifeline’s VO nonetheless says “I’ve acquired you. Shields up” even when she not has a defend.
  • Fastened a difficulty stopping gamers from utilizing Lifeline’s Care Package deal in Coaching Mode.

Pathfinder

  • Pathfinder’s Grapple not stays related when he’s killed whereas below Revenant’s Loss of life Safety.
  • Up to date Pathfinder “Copper Core” legs so that they now match in first-person view.
  • Fastened a difficulty the place Pathfinder’s Grapple cooldown audio cue replayed quickly after deploying tactical in gameplay.

Wraith

  • Wraith ought to not be crushed by closing doorways whereas her tactical is lively.
  • Wraith can not use her final whereas connected to Valkyrie’s final.
  • Fastened a uncommon bug which allowed downed gamers to leap/bunny-hop after getting into a Wraith Portal that was positioned by a crouching Wraith.

Bangalore

  • Fastened a difficulty inflicting Bangalore’s Smoke Launcher to vanish when shifting away from different gamers with sure Legendary skins geared up.

Caustic

  • Solved a bug stopping Caustic barrels from making planting audio once they land in water.
  • Caustic barrels tossed simply earlier than demise ought to not disappear.
  • Fastened a visible bug the place the Caustic Heirloom pose has a mannequin that disappears after the pose finishes enjoying in the course of the previewer.
  • Fastened a bug that allowed Caustic Barrels to be pushed into gamers, crushing them.
  • Fuse’s Final “Motherlode” is not destroyed if it interacts with Caustic gasoline.
  • Wattson’s ult will not shoot down pleasant Caustic barrels and ults.
  • Gamers ought to not get a server error when trying to buy Caustic’s heirloom utilizing Heirloom Shards from the “Heirloom” tab.

Mirage

  • Addressed a difficulty the place Mirage’s invisible revive wouldn’t absolutely cloak teammates when sure skins had been being worn.

Octane

  • Fastened an exploit that allowed gamers to wedge an Octane leap pad between a provide bin to make the Trident quicker.
  • Fastened a visible bug the place Octane’s goggles moved independently after utilizing his tactical.

Wattson

  • Eliminated the beam of sunshine that shoots into the sky each time Wattson locations down her fence.

Crypto

  • Fastened the uneven preview video for Crypto’s “Drone Scan” within the “Finishers” tab.
  • Arenas: Fastened a bug the place Crypto’s Drone may very well be deployed and recalled infinite occasions when the person had just one cost out there.
  • Swap Solely: Fastened a visible bug the place Crypto’s place indicator whereas in his drone flickered close to the highest and left fringe of the display screen.
  • Swap Solely: The UI for Crypto’s tactical costs ought to not overlap with the recharging UI when his drone is destroyed in Arenas.
  • Fastened a bug that prevented the Drone from having the ability to detect enemies utilizing Trident.

Revenant

  • Fastened a visible bug when the Heirloom seems to be floating in third-person when wanting up and down contained in the Gravity Carry.
  • Putting a Loss of life Totem too near the sting of the map ought to not teleport gamers off the map when returning to the totem.
  • Emote repair: Added the lacking Silence Orb to Revenant’s “Struggling Silence” emote.
  • Fastened some exploitable hiding spots reachable in Rift utilizing Revenant.
  • Fastened some circumstances when Revenant didn’t have horizontal motion animations when holding the heirloom.

Loba

  • A number of fixes throughout all maps to handle points with exploits, hiding spots, and inconsistencies with utilizing Loba’s tactical.
  • UI Repair: The ammo Rely in Loba’s Black Market ought to now show appropriately.

Rampart

  • Fastened a difficulty that allowed Rampart’s turret to be positioned on Geyser.
  • Fastened a bug that brought on gamers to run quicker after stowing a totally charged, chargeable weapon—this bug additionally brought on the charged indicator within the UI to go away.
  • Fastened a difficulty the place Rampart’s wall would get caught in an animation loop when hit by Caustic gasoline.

Horizon

  • Addressed some circumstances the place Blackhole/NEWT wouldn’t seem when utilizing Horizon’s Final.
  • Fastened a difficulty the place a participant’s weapon seems horizontally on the again whereas utilizing a survey beacon.
  • Fastened some circumstances inflicting Horizon Final potential to be cancelled out when positioned close to a provide bin if the bin was opened throughout gameplay.
  • Fastened a difficulty inflicting the Trident’s momentum and friction constraints to be modified by interacting with Horizon’s talents.
  • Addressed some circumstances the place Horizon’s Final potential lively state persists after being destroyed.

Fuse

  • Addressed some circumstances the place gamers might lose some functionalities after dropping with Fuse.
  • Fastened a visible bug that brought on a part of Fuse’s physique to pop up on the display screen when toggling throw energy after swapping grenades.

Valkyrie

  • Made a small change to handle suggestions that Valkyrie’s UI feels noisy when she first drops from the dropship.
  • Fastened an edge case inflicting passengers on Valkyrie’s ult with dangerous ping to be reverted again to the bottom in an uncommon place.
  • The Final/Skydive Particular UI and focusing on will now replace with colourblind settings
  • Teammates ought to not be capable of float round whereas being tethered to Valkyrie’s Ult by breaking the explosive maintain.
  • Fastened a difficulty the place Valkyrie may very well be pushed into unintended areas by the Trident when utilizing her final potential.
  • Addressed some circumstances the place Missile Swarm wouldn’t trigger harm when hitting a floating enemy Valkyrie in her decrease half.
  • Fastened some circumstances of the digicam clipping by way of geo and atmosphere whereas getting ready to launch Valkyrie’s Final.
  • Repair for circumstances the place Missile Swarm fails to trace the shifting prepare.
  • The Kraber goal ought to not seem on display screen when ADS after utilizing Valkyrie’s passive.
  • Fastened a difficulty the place gamers might nonetheless activate Valkyrie’s Tactical and Final whereas below constructions with out the vertical clearance requirement.
  • Fastened some circumstances the place teammates might clip by way of partitions and seem on the identical aspect of Valkyrie whereas tethered to her Final.
  • Fastened an exploitable spot on Canyonlands the place Valkyrie might attain an inaccessible space utilizing her passive.

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